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قديم منذ /24-10-2018, 03:56 PM   #1

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 رقم العضوية : 70220
 تاريخ التسجيل : 27 - 5 - 2018
 المشاركات : 6,411
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افتراضي Soli* Angle Maya to Arnol* 3.1.1 for Maya 2016-2018

<*iv align="center">Soli* Angle Maya to Arnol* 3.1.1 for Maya 2016-2018


[img]http://i95.fastpic.ru/big/2018/1022/8b/e975b9ab4b503**75a7804a94a9b058b.jpg[/img]


Soli* Angle Maya to Arnol* 3.1.1 for Maya 2016-2018 | 1.1 Gb


Soli* Angle has release* version 3.1.1 of Arnol* for Maya (or MtoA). This plug-ins provi*es a bri*ge to the Arnol* ren*erer from within Maya's stan*ar* interface. MtoA is now shipping with the Arnol* 5.2.1.0 core.


3.1.1 Release Date - October 21, 2018:

MtoA 3.1.1 is a feature release, inclu*ing the following improvements:

- Roun* Corners
A new sha*er aiRoun*Corners allows ren*ering of roun*e* e*ges at sha*ing time, without having to sub*ivi*e the geometry.


<*iv align="center">[img]http://i92.fastpic.ru/big/2018/1022/92/a7*c2c*61a988a032e982a13570f9b92.jpg[/img]

Features
- Out-of-the-box support for VDB sequences in aiVolume an* image sequences in aiImage
- A**e* support for sequences in Ren*er Selection to Texture
- A**e* Sha*er Motion Blur parameter to turn off motion blur on sha*er parameters
- Support User Data in Overri*e Sets
Bugfixes
- AOVs from references scenes use* to be ren*ere* even though they *i*n't appear in the AOVs list
- Fix issues with instance* Stan*ins
- XGen Interactive Groom Splines: visibility wasn't properly supporte*
- XGen : Instancing Xgen shapes wasn't supporte* properly
- Fixe* error when trying to a** a new output *river to an AOV

#3606 xgen_proce*ural Instancing Issues
#3429 AOVs in scene that is reference* still ren*er but not *isplaye* in Ren*er Settings.
#3563 Crash with Color Picker (color e*itor eye*ropper tool) with ARV
#3595 A** Frame Offset to gpuCache

#3280 Improve animate* VDB workflow
#3512 AVP - Arnol* Viewport not up*ating scene on changing Ren*er Layers.

#3541 Soloing no*es in hypersha*e triggers ARV an* AVP re-ren*er.
#3582 createMeshLight errors with *uplicate no*e names
#3596 Arnol* attributes appearing below Shape in Channel Box
#1713 Stan*in loa*s the ass file twice after opening a scene
#2085 Maya sha*er implementations are creating a whole copy of the parameters with ai prefix
#3521 Ren*er Settings *oesn't *ynamically up*ate when a camera's ren*erable attribute changes
#3528 AVP: "Refresh Ren*er" *oesn't work
#3550 Export look*evkit sha*ers as arnol* native sha*ers - Part 1
#3581 xgen_proce*ural: visibility settings not applie* when ren*ering in Maya
#3592 Stan*in instances shoul* be exporte* as *uplicate* proce*urals
#3600 Install CLM components *uring MtoA installation
#3602 Support sequences in Ren*er to Texture
#3604 Expose Roun* Corners
#3608 Expose options.ignore_list
#3611 Python error when a**ing a new output *river on an AOV
#3612 A**ing new output *river to AOV not working
#3619 Expose Sha*ers Motion blur parameter
#1741 Rea* custom user *ata from overri*e sets when exporting no*es
#3069 Support image sequences for aiImage
#3553 CNo*eParameter::ProcessParameter shoul* support color/vector components
#3587 A** no*e e*itor templates for Arnol* No*es
#2113 Don't export anim curves when motion blur is *isable*

About Soli* Angle Maya to Arnol*. Arnol* is the high-quality ren*ering engine in Maya. Realistic ren*ering is easier than ever with this brute force Monte Carlo ray tracer. Physically-base* ren*ering in Arnol* accurately simulates light in the real worl*, but allows breaking physical laws to achieve artistic styles.
Arnol* is one of the lea*ing ren*er plugins in the worl* of 3D graphics. The realism that it *elivers, a**e* to the simplicity of its interface, is what ma*e Soli* Angle's masterpiece so popular.

About Soli* Angle. Soli* Angle is the technology company behin* the Arnol* ren*ering software. With offices in Ma*ri* an* Lon*on, Soli* Angle's customers inclu*e ILM, Framestore, Sony Pictures Imageworks, Ro*eo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill an* Psyop. Arnol* was *esigne* to efficiently process the complex geometric *atasets require* for feature-length CGI animation an* big-bu*get visual effects, while at the same time simplifying the pipeline. This unique ren*erer has been use* to create the VFX seen in "Guar*ians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", an* "Alice in Won*erlan*", to name just some. Marcos Fajar*o is the foun*er of Soli* Angle an* lea* architect of Arnol*. The software is now available as a stan*alone ren*erer, as a C++ API an* as a set of plug-ins for lea*ing 3D applications such as Maya, Softimage an* Katana on Linux, (Mac OSX) an* Win*ows.

About Auto*esk. Auto*esk helps people imagine, *esign an* create a better worl*. Everyone-from *esign professionals, engineers an* architects to *igital artists, stu*ents an* hobbyists-uses Auto*esk software to unlock their creativity an* solve important challenges.

Pro*uct: Soli* Angle Maya to Arnol*
Version: 3.1.1
Supporte* Architectures: x64
Website Home Page :
[فقط الأعضاء المسجلين والمفعلين يمكنهم رؤية الوصلات . إضغط هنا للتسجيل]

Language: english
System Requirements: PC
Supporte* Operating Systems: Win*ows 7 an* later
Software Prerequisites: Auto*esk Maya 2016 an* above
Size: 1.1 Gb





<*iv align="center">DOWNLOAD LINKS :

<*iv style="margin:20px; margin-top:5px"> <*iv class="smallfont" style="margin-bottom:2px">كود:

https://rapi*gator.net/file/0473111ca51172e7cbe9*3c87738e845/arp3j.Soli*.Angle.Maya.To.Arnol*.v3.1.1.rar.html

https://uploa*gig.com/file/*ownloa*/Cbb7f7fb515Cfe2D/arp3j.Soli*.Angle.Maya.To.Arnol*.v3.1.1.rar

http://nitroflare.com/view/D216139BC62ADA4/arp3j.Soli*.Angle.Maya.To.Arnol*.v3.1.1.rar

https://turbobit.net/7va13h6jicq9/arp3j.Soli*.Angle.Maya.To.Arnol*.v3.1.1.rar.html




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2016-2018, 3.1.1, angle, arnold, maya, solid

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