منتدى البرامج المحمولة يختص بالبرامج المحمولة ( portable )

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قديم منذ /15-10-2017, 07:43 PM   #1

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افتراضي Pixologic ZBrush 4R8 (ENG)

Pixologic ZBrush 4R8 (ENG)
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Pixologic ZBrush 4R8 (ENG)|1.04 GB
ZBrush - a program for 3D mo*eling with the ability to "sculpt" 3D sculptures, reinforce* with a 3D ren*ering engine in real time, which greatly simplifies the proce*ure of creating the require* 3D-object. It has a lot of plug-ins (working with textures, geometry, lots of new brushes, fast integration with professional 2D graphics packages an* much more).



Features of ZBrush:
The program quickly works with stan*ar* 3D objects, using brushes to mo*ify the geometry of materials an* textures.
Allows you to achieve interactivity with an unthinkable number of polygons. Using special metho*s, you can raise the *etail to tens or hun*re*s of millions of polygons.
Each point (pixel) contains information not only about its XY coor*inates an* color values, but also the *epth of Z, orientation an* material. This means that you not only can "sculpt" a three-*imensional object, but also "paint" it, *rawing with strokes with *epth. That is, you *o not have to *raw sha*ows an* glare, so they look natural - ZBrush *oes it automatically.

Capabilities:
• DynaMesh - mo*eling without the nee* to create a preliminary gri* mo*el, an* the application of logical operations on the mo*el with the preservation of topology.
• Mo*eling a 3D object from a ball to a finishe* character, similar to the process of sculpting from clay: you can pull, *istribute the material evenly, mo*ify the geometry of materials an* textures, create an effect of flickering of the eyes, etc.
• Recreating geometry an* polishing the surface, creating holes or smooth surfaces along curves, organizing a library of templates for the shapes of noses, ears, hea*s an* other *etails to create characters, which greatly spee*s up the workflow.
• The ability to easily cut the mo*el into two or more, thanks to the brush fragments in combination with other options, as well as the creation of complex parts an* the a**ition of the internal thickness of the create* mo*el for 3D printing.
• FiberMesh - creation of three-*imensional hair, fur an* wool with function of export of rea*y objects.
• Cavity Mixer - *efines sha*ing for *ifferent materials.
• A set of brushes for processing fur an* hair, a*justing the parameters of brushes.
• Support for MicroMesh for ren*ering hair / fur or in*ivi*ual polygons as separate 3D objects.
• A set of BPR-filters an* operators to improve the final ren*erers of ZBrush.
• Global B Sha*ow Global Sha*ow settings an* Ambient Occlusion sha*ing mo*els for easy light an* sha*ow management.
• Creation of small *etails with the help of tools "Alpha" an* "Mask".
• Smoothing surfaces, which *etermines the curvature of the gri* to generate a mask.
• Global *eformation using the tools Transpose Curve an* UnClip.
• Orientation of the mask using compression an* expansion tools.
• E*it the topology.
• Export to JPEG format with cropping, preview an* a*justment options.
• Storing information about sha*ing base* on the camera's viewpoint, preview of gri* extraction, auto-alignment of perspective, etc.

New opportunities:
• ZRemesher - a tool for automatic retopology, allows you to create an i*eal new topology in one click base* on the original geometry. For this purpose, a new algorithm has been *evelope* that allows one to take into account the curvature of the surface when creating new polygons, as well as for their shape an* orientation. As always, you can not only rely on automatic settings, but also a*just them or specify specific areas for retopology.
• The relationship between ZBrush an* KeyShot.
• Improve* user interface.
• Tools for mo*eling an* sculpting have been expan*e*.
• An* also: ZMo*eller, FBX Import / Export an* much more.

New Brushes:
• Trim Curve - the brush trims the 3D mo*el as well as the ol* Clip Curve brush, but it *eletes the polygons, rather than "flattening" them by projecting onto the stroke curve.
• Bri*ge Curve - the brush is create* specially for fans to *o holes in geometry. How it works: a hole is allocate*, the boun*ary is ma*e by a new group (or a loop is create* along the e*ge of the hole) an* connects to another similar boun*ary, forming a connecting bri*ge from the polygons.
• Frame Mesh - a brush that uses curves in ZBrush. Frame Mesh allows you to stick the curve to the open bor*ers of the gri*. Moreover, the boun*aries can be *ifferent, inclu*ing the boun*aries between polygroups.

What's new in version:
· Gizmo 3D
· Transform Multiple Subtools at Once
· Deformations
· Interactive Primitives
· Alpha 3D
· Multi Vector Displacement Mesh
· Lazy Mouse 2.0
· IMM Selector: Brush Content Management
· 3D Text & Vector Shape Creator
· Multiple Language Support
· New Lightbox w / 3D Content
· Up*ate* User Interface
· ZSphere Dynamesh Mo*e
· Alpha Streaks
· Brush Magnify
· Plug-in Up*ates
Title: Pixologic ZBrush 4R8 (ENG)
OS: Win*ows Vista / 7/8 / 8.1 / 10 (32/64-bit)
Language: English
Treatment: inclu*e* (3 working treatment options + help in Russian)
Size: 1.04 GB

[img]http://picstate.com/files/1613859_qrh*1/oslj1fqgwyyi.jpg[/img]
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