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قديم منذ /24-11-2012, 08:10 PM   #1

aymano
 
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اوسمتي
افتراضي مجموعة تطبيقات احترافيه لبرنامج 3* max عام 2013 بحجم 8.32 جيجا

<*iv align="center">مجموعة تطبيقات احترافيه لبرنامج 3* max عام 2013 بحجم 8.32 جيجا



[IMG]http://sphotos-f.ak.fbc*n.net/hphotos-ak-ash4/s480x480/390195_4055206183973_1195970918_n.jpg[/IMG][فقط الأعضاء المسجلين والمفعلين يمكنهم رؤية الوصلات . إضغط هنا للتسجيل]




معلومات عن التطبيقات
الشرح باللغة الانجليزية
حجم الكولكشين 8.32 جيجا

الدورس التطبيقات




Achieve Believable Lip Synchroniszation in 3*s Max Your Me*ia Key is: 002-02212008-080 Learning Objectives - Tra*itional Animation Approaches - 3D Typical Approaches, visemes - Create an* enhance morph targets - Lip-sync process, an* automation of the lip-sync process - Reference Books, Q&A Session A*vance* Animation Effects Using Simple But Effective Rigs Your Me*ia Key is: 07-2012-08 Learning Objectives - How to create automate* secon*ary motion for a tail - How to create automate* secon*ary for a mech arm - How to merge rigs - How to stick an object to a *ynamic surface Anaglyph Stereoscopy Techniques This presentation covers the theory an* practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an ?easy camera setup? with rules for efficiency. Next, he *emonstrates the process of a ?true camera setup?. Finally, Louis explains the metho* of ?anaglyph stereoscopy? for re*/blue glasses. This inclu*es a chapter on compositing in Auto*esk Combustion. Please note that although much of the presentation is con*ucte* in 3*sMax, these techniques can be applie* in Maya as well. Use this serial : 04-2012-016 Learning Objectives - Easy Camera Setup - True Camera Setup - Combining the Eyes - Compositing in Combustion Design Visualization Focus is on 3*s Max as a tool for presenting client visions such as architectural an* pro*uct *esigns The primary focus will be on materials an* lighting within 3*s Max Inclu*es integration with Auto*esk Combustion will also be explore* inclu*ing RPF, the *iscreet olor Corrector an* Ren*er Elements Authore* by Gary Davis, certifie* training specialist for 3*sMax, Combustion an* Toxik. He regularly acts as instructor at the Oregon3D an* Planet Digital training centers Learning Objectives: Presenting: Architectural *esigns Pro*uct *esigns Materials an* lighting Integration with Auto*esk Combustion RPF Discreet Color Corrector Ren*er Elements. Use this serial : 002-05142007-080 Film Visual Effects in 3*s Max The first part of this class will overview the process for creating *igital pyrotechnics through particles an* flui* simulations. Explosions, fire, smoke an* various other effects as well as various creature effects. NOTE: The techniques *emonstrate* in this presentation equire the following plug-ins: FumeFX create* by Sitni Sati (available on the Auto*esk eStore) an* Particle Flow Tools create* by Orbaz Technologies. Use this serial : 002-06212007-075 Hair An* Fur in Commercial Pro*uction Your Me*ia Key is: 002-01282008-080 Learning Objectives - UI setup an* tools - Grooming pipeline - Ren*ering hair as geometry - Cloth *riven hair setup - Other uses for hair Rapi* Tools Development Rapi* Tools Development will focus on best practices for user interface creation an* the optimal workflows for *esigning artistic tools in the shortest time possible Authore* by Borislav ?Bobo? Petrov, Technical Director of Visual Effects at Frantic Films Learning Objectives: User interface creation Optimal workflows for *esigning artistic tools Use this serial : 002-04282007-070 Learning Objectives - User interface creation - Optimal workflows for *esigning artistic tools The Emergence Of The Architectural Film Using 3*s Max In Architectural Animation - Using the language of filmmaking, visual effects, motion *esign, an* architectural illustration, explore elements of pre-pro*uction such as pre-visualization an* animatics - Animation with a heavy emphasis on camera moves - Post-pro*uction techniques inclu*ing ren*ering, creating an* using matte passes, an* utilizing ren*er passes - The class uses a ?movie-break*own? an* ?shot-break*own? approach to illustrate the various metho*s - There is also some *iscussion of optimizing workflow with MAXScript, as well as scene an* file organization Use this serial : 002-02282008-080 Learning Objectives - In*ustry Make-up - History of Arch-Vis - Camera Animation - Waterfall Example - Post Pro*uction, Ren*ering, Ren*er Mattes The Quest For The Make Art Button Your Me*ia Key is: 02-2008-088 Learning Objectives - Scripting & the Creative Process - Proce*ural Mo*eling & Animation - Cyclograph Scripts - Growing Hierarchical Structures Whats New In Auto*esk 3*s Max 2008 Your Me*ia Key is: 08-2008-18 Learning Objectives - Viewport & Mo*eling Enhancements - Mo*ifier & Mapping Enhancements - File an* Data Scene Management - Performance & Spee* Enhancements - Mental ray & Animation Enhancements Buil*ing a Character for Games Get the insi*e story with Buil*ing a Character for Games where an in*ustry professional reveals the intricacies of character mo*eling. Using the library of bo*y parts inclu*e* on this DVD, buil* a low-poly mo*el that is optimize* for game play an* then refine it to reate the hi-poly mo*el you nee* to generate normal maps. Work with symmetrical an* asymmetrical geometry; a** just enough *etail to make the character stan* out; a*just smoothing groups as nee*e*. Learn to i*entify trouble spots an* avoi* quirks that woul* otherwise come up *uring the *ebug phase in a professional games pipeline. Finally, a*mire your results in a convincing human figure that is rea*y for rigging. Learning Objectives - Original I*ea an* Concept Art - Starting the Low-Res Mo*el with the Arm - A**ing the Face - Working with Details an* Smoothing Groups - A**ing Asymmetrical Detail - A**ing Detail to the Hi-Res Mo*el - Creating Rivets - A**ing Anatomical Detail - Fine Tuning an* Finishing Character Rigging Think Outsi*e the Box Learn a variety of character rig creation metho*s Authore* by Laurent M. Abecassis, foun*er of Di-O-Matic, a company that *evelops character animation plug-ins an* custom plug-ins for 3*s Max as well as interactive training CDs Learning Objectives: Creating Interactive Tools to Improve Your Workflow Correcting Motion Capture Animation on a Bipe* Using Mesh Slicing for Better Character Rig Approximation Creating a Complex Rig in Minutes Use this serial : 003-16042006-004 Learning Objectives - Creating Interactive Tools to Improve Your Workflow - Correcting Motion Capture Animation on a Bipe* - Using Mesh Slicing for Better Character Rig Approximation - Creating a Complex Rig in Minutes
التحميل
[IMG]http://img02.arabsh.com/uploa*s/image/2012/11/23/0*33434a6cf003.gif[/IMG]

[IMG]http://img02.arabsh.com/uploa*s/image/2012/11/23/0*33434a6cf002.gif[/IMG]

[فقط الأعضاء المسجلين والمفعلين يمكنهم رؤية الوصلات . إضغط هنا للتسجيل]





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2013, 8.32, لبرنامج, مجموعة, احترافيه, بحجم, تطبيقات, جيجا

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