منتدى البرامج المحمولة يختص بالبرامج المحمولة ( portable )

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قديم منذ /12-10-2018, 01:34 AM   #1

rollroy12
 
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 رقم العضوية : 70236
 تاريخ التسجيل : 6 - 6 - 2018
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افتراضي A*obe Character Animator CC 2018 v1.1.0 Buil* 184 macOS

A*obe Character Animator CC 2018 v1.1.0 Buil* 184 macOS
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A*obe Character Animator CC 2018 v1.1.0 Buil* 184 macOS | 967 MB

Character Animator lets you animate two-*imensional characters, create* in Photoshop CC an* Illustrator CC applications. Take their movements an* recor* your voice using a web-camera an* microphone. Character Animator tracks your facial expressions an* movements in real time, an* your smile is transmitte* character



Create your character from scratch in Illustrator or Photoshop, or use the built-in templates in the appen*ix Character Animator.
Turn *imensional graphics into animate* characters using capture* on webcam own movements an* facial expressions.
Manage the movements of the puppets, a**ing an* *eleting gestures such as turning the hea* or automatic flashing.
Export flows interactive animations for broa*cast.

Main features of A*obe Character Animator:
Creating a multi-layere* graphic for the character. With the help of Photoshop or Illustrator to create a multi-layer *ocument representing the structural elements of the character (the hea*, eyes, mouth, han*s, feet, etc.). If you have alrea*y create* a character, procee* to the next section to learn how to import a graphic object in a Character Animator.
Create puppets. The Character Animator, select File> Import, select the file to the graphic. The selecte* graphic object is importe* from its presentation layer creates the puppets, which is *isplaye* on the panel "Project" Structure of the graphical object in Photoshop or Illustrator *ocument *efines the structure of the puppets in the Character Animator. Some features puppets, you can switch between *ifferent options or substitutions (eg, *ifferent expressions for the character's mouth may be separate layers in the *ocument). You can create a custom structure puppets equipment, inclu*ing replacement, Character Animator. Original graphic no nee* to change.
Placing the puppets in a scene. Select a puppet on the "Project" panel, click A** a new scene to put it into a new scene. The scene opens automatically on the "Scene" panel, an* has just a**e* a puppet is selecte* on the panel "Timeline." The scene contains puppets. When the scene opens on the panel, "Scene", you can set the initial location of the puppets on stage, an* then animate them over time.

puppet Management. Look at the character on the panel, "Scene", move your face at a comfortable *istance from the webcam (but that it appears large enough in a circle on the panel "The camera an* microphone"), take a neutral facial expression, an* then click Set resting pose. The face will appear re* track point. If the puppet ha* layers of special names (eg, "Hea*", "Left Eye", "mouth", etc.), it can be controlle*, *epicting *ifferent facial expressions in front of a webcam. If the foot puppets have gui*es with special names, they can be *ragge* with the mouse. Puppet has behaviors, functions that allow you to control its movement, *eformation, appearance an* other atributami.Dlya some elements of behavior using external controls, such as a webcam or input from an au*io or mouse. These elements allow you to control the behavior of the expressiveness of the static graphic object.
Setting the parameters of behavior. If you want to prevent scaling or rotation of the hea* of the character, re*uce the intensity of the parameter values ??in hea* position an* intensity of the zoom hea* for the behavior of the person in the Properties pane. Try to move the character closer to the center of the stage, increasing the value of the parameter X position for the behavior changes. Hol* *own the Shift key, changing a value in scrolling mo*e to increase the increment. Most of the elements of behavior are parameters that allow you to customize the results. The original puppet (its basic *efinition) is represente* on the panel "project" an* *isplay its items in the scene. The parameter values ??for the original puppets use* by *efault for all instances, but they can be overri**en for each of them in*ivi*ually.

Requirements: macOS 10.11 or later

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2018, adobe, animator, build, character, macos, v1.1.0

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